JOIN THE ONLINE
COMMUNITY
-Virtual Animation - Facebook group to share animations created with VR tools such as "Quill" and "AnimVR".
-Virtual Animation Discord Server - Discord server where artists, developers and people interested in VR can meet to create content in virtual reality, and share information and events of interest.
-Clan de Artistas VR - Facebook group where the community of VR artists in Spanish (Painting, Sculpture and Animation) can interact, exhibit their work, network, collaborate or simply learn from each other.
-Clan de Artistas VR servidor de Discord - Discord server to gather together the Spanish community of Virtual Reality artists.
-Virtual Painting - Facebook group to share artistic creations made using tools such as "Quill" and "Tiltbrush".
-Virtual Sculpting - Facebook group to share sculptures created in tools such as "Medium", "Gravity Sketch" or "Masterpiece VR".
WEBS YOU
CAN’T MISS
-REAL O VIRTUAL - News website about virtual reality and augmented reality: news, games, analysis, applications, Oculus Rift and more.
-MUNDOS VIRTUALES - Web page on video games and virtual worlds that explores the current situation in the VR sector, augmented reality and digital immersion devices.
-ROAD TO VR - International news website dedicated to the virtual reality sector.
-XATAKA - Gadgets and technology news website.
-VR FOCUS - UK-based website specializing in technology news covering all aspects of immersive technology (VR, AR and XR).
-LAVAMACHINE - Virtual reality animation studio. They offer several contents and services such as online courses, 360° animation, virtual workshops, virtual meeting rooms...
PEOPLE WHO
INSPIRE US
GORO FUJITA - Goro Fujita is an art director, illustrator and animator with over 15 years of experience in the entertainment industry. A pioneering VR artist, he worked for 7 years at DreamWorks as a visual developer. In 2015 he joined Facebook as Art Director at Oculus Story Studio and after its closure in 2017, he returned to Facebook to continue developing the VR tool "Quill".
DANIEL PEIXE - Daniel Peixe has been a character animator at Walt Disney Studios since 2009 and has twenty years of experience in the animation industry as a traditional 2D and CGI animator. Writer, director and creator of the VR short film ‘The Remedy’ (2019), created entirely with "Quill".
DAN FRANKE - Dan Franke is a VR artist and animator, co-founder of Studio Syro, an international studio consisting of designers, animators and developers who using "Quill" generate content in VR as well as 2D and 3D.
FEDERICO MORENO BRESER - Federico is an animation director and digital artist with a career of almost 20 years. Founder of Mcfly Studio and co-founder of Luty Art Studio, he has worked for Disney, Ubisoft, Netflix, Reel Fx, among many others. He currently works as a Partner for Oculus / Facebook making narrative content in VR and he is an expert in Quill.
DANIEL M. LARA - Dani won the Goya Award for best animated short film for ‘Alike’ in 2016. He carries out his professional activity in three areas: teaching with his school Pepe School Land, creating his own short films and designing and developing animation tools such as Blender Grease Pencil, KeyMesh and EasyRigging.
JAMA JURABAEV - Jama Jurabaev is an Art Director and Concept Artist with extensive experience in the film and video game industries in London. He has recently worked on well-known titles such as the feature films ‘The Beauty and The Beast’, ‘Kong: Skull Island’, ‘Ready Player One’ or ‘Jurassic World 2’ among many others. Since 2018 he works as Senior Concept Artist at Lucasfilms, the famous production company founded by George Lucas.
MARÍA FERNÁNDEZ GUAJARDO - María Fernández is Industry Manager, AR/VR at Facebook in California. Her professional career has always been dedicated to technology but she is currently focused on virtual reality.
OUR REFERENCE
INSTITUTIONS
-COMUNIDAD DE MADRID
The Department of Culture and Tourism of Comunidad de Madrid has several lines of aid for the development of audiovisual projects: development of feature films or series, whether fiction, documentary or animation; production of short films; as well as development of video games. The purpose is to promote audiovisual talent in the region of Madrid, to favor the internationalization of audiovisual projects and to support creators and companies in the development phase of their new projects.
-ENISA
Enisa is a public company attached to the Ministry of Industry, Trade and Tourism, through the Directorate General of Industry and Small and Medium Businesses, which since 1982 has been actively involved in financing viable and innovative projects, driven by SMEs and entrepreneurs.
-INDUSTRIAS CULTURALES
The Ministry of Culture and Sport, through the Directorate General for Cultural Industries, Intellectual Property and Cooperation, is working on the Plan for the Recovery, Transformation and Resilience of the Spanish Economy. Through this instrument, it intends to contribute to the strengthening of the fabric of the cultural and creative industries in Spain, promoting, on the one hand, their recovery after the serious situation caused by the Covid-19 pandemic and, on the other hand, strengthening their professionalization. The promotion, in this sense, of digital culture through the transformation and innovation of its agents and processes is a priority. All this within the framework of the reinforcement of copyright and related rights.
The Directorate General will soon announce several lines of subsidies on a concurrency basis aimed at boosting the development of the cultural and creative industries: Aid for Cultural Action and Promotion, Aid for the Modernization and Innovation of the cultural and creative industries through digital and technological projects. In addition, this year a new line of aid for video games and digital creation, closely related to the audiovisual sector, will be announced.
In addition, to address the challenge of improving access to financing and meet the liquidity requirements needs arising from the COVID 19 crisis, through Royal Decree Law 17/2020 we have created a specific line of financing for the cultural sector, implemented in conjunction with CREA SGR.